こちらの続きです。
迷路を作る2 - C#ATIA
最近知ったTemporaryBRepManagerのパワーを感じたくて、
修正してみました。
#FusionAPI_python test_Maze ver0.0.3 #Author-kantoku #Description-迷路ボディの作成 ''' The MIT License (MIT) Copyright (c) 2014 BoppreH Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ''' import adsk.core, adsk.fusion, traceback import os, sys, time sys.path.append(os.path.dirname(os.path.abspath(__file__))) #thx-boppreh #https://github.com/boppreh/maze import maze unit = 2.0 def run(context): row_num = 0 column_num = 0 ui = None try: app = adsk.core.Application.get() ui = app.userInterface #ユーザー入力 row_num, column_num = GetMazeSize(ui) if row_num == None: return #doc NewDoc(app) root = app.activeProduct.rootComponent des = root.parentDesign des.designType = adsk.fusion.DesignTypes.DirectDesignType bodies = root.bRepBodies #拡張 maze.Maze.exp = expWallMap #time t = time.time() #迷路取得 mz = maze.Maze.generate(row_num,column_num) wall = mz.exp() print('迷路取得:{:.2f}s'.format(time.time()- t)) #cog halfUnit = unit*0.5 cogs = [] for j,y in enumerate(wall): for i,x in enumerate(y): if x: cogs.append([i*unit + halfUnit, j*unit + halfUnit, halfUnit]) print('cog:{:.2f}s'.format(time.time()- t)) #maze3D InitBoxs(cogs,bodies) print('box:{:.2f}s'.format(time.time()- t)) #ParametricDesign des.designType = adsk.fusion.DesignTypes.ParametricDesignType #finish ui.messageBox('done\ntime:{:.2f}s'.format(time.time()- t)) except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc())) def GetMazeSize(ui): msg = '作成する迷路のサイズを入力してください。(例: 10,10)' txt, cancelled = ui.inputBox(msg, 'Maze', '10,10') if cancelled: return None, None ary = txt.split(',') if len(ary) != 2: return None, None if not ary[0].isdigit() or not ary[1].isdigit(): return None, None return int(ary[0]), int(ary[1]) def NewDoc(app): return app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType) def InitBoxs(cogs, bodies): tmpBrep = adsk.fusion.TemporaryBRepManager.get() pnt3D = adsk.core.Point3D l_Dir = adsk.core.Vector3D.create(1.0, 0.0, 0.0) w_Dir = adsk.core.Vector3D.create(0.0, 1.0, 0.0) obb3D = adsk.core.OrientedBoundingBox3D #OrientedBoundingBox3D obbs = [obb3D.create(pnt3D.create(x,y,z),l_Dir,w_Dir,unit,unit,unit) for (x,y,z) in cogs] #TemporaryBox boxs = [tmpBrep.createBox(obb) for obb in obbs] union = adsk.fusion.BooleanTypes.UnionBooleanType maze3d = boxs[0] #Union [tmpBrep.booleanOperation(maze3d, box, union) for box in boxs] #Add bodies.add(maze3d) return #maze.Maze def expWallMap(self): return [convIsWallLst(v) for v in self._to_str_matrix()[::-1]] def convIsWallLst(lst): return [True if v == 'O' else False for v in lst]
自宅の非力なPCで試しましたが、10x10の設定で
Ver0.0.2 : 20.98秒 Ver0.0.3 : 2.90秒
速い! コードも短くなりました。
Ver0.0.2では時間がかかり過ぎそうなので試しませんが、
30x30 : 41.98秒 50x50 : 223.96秒
まぁ そこそこのスピードです。
さらに驚くことに、あなたにも僕にも、全く役に立たない・・・。